New game engine

January 7th, 2012

Work has been a little slow over the last few months. However we have started working towards a new game engine called Thalatte. This new engine will be the basis of the game we are currently developing, but it will be designed so that a minimal amount of code will have to be modified if we want to make another space-based game. The engine will work with any kind of game and the world will be scalable from a single star system to several galaxies.

This engine is designed to be a platform for games that are built in space. Gravity in most other games pulls objects “down” or causes them to experience negative acceleration on Z axis. With Thalatte, every object with a point mass will interact with every other nearby object with a point mass to achieve a more realistic gravity. This means players will interact with their ships and ships will interact with nearby planets and stars. Planets and stars will therefore interact with each too, which may cause naturally occurring catastrophic collisions.

There is no user interface for the engine yet but as soon as we develop one, we will post screenshots here.